Since Duels games can go on for so long, the most common Treasure is Infinite Arcane. I'm thinking about moving Mending Pools up too. Treasure Pool Updates "Be Our Guest" has been removed from Treasure Pool 1. Creator Notes: Now that Witchwood cards are available for starting decks, Warpath is a fantastic way to both progress the Questline and refresh the Hero Power. It still includes the banned robes of gaudiness. Freeze Solid CAN be good when you have Frost Shards as a Hero Power, but I've only seen anyone actually use it once so I can't say it's insane. Cadaver Collector is pure resources for Death Knights. Out of all the Starting Treasures that scale throughout the run. Its relatively better than a normal card, but lackluster compared to treasures. Just like before, the unmentioned Treasures have simple effects whose impact is barely any better than an ordinary Hearthstone card. The problem is that the optimal time to use it is when your board is big and your opponent's is empty. The remaining actives are nothing more than slightly improved versions of existing collectable cards. The potential for getting TRIPLE value out of a spell is just too good to pass up. While Unlocked Potential has the possibility of decreasing you minions Attack, youll most likely be offered it as an option if most or all of your minions would gain Attack. Theres certainly a high probability that youll get more than your manas worth of minions on the board. Good luck. DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. The only thing it really does is accelerate the game, which you can mulligan for accordingly. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. Arcane Flux and Divine Illumination are great Treasures that provide free value and can sustain their own effects. Totems got just enough support now to function fairly well in Duels, especially with The Stonewright and Totemic Power being able to summon Totem Giant. Its a shame a few of these example decks were criminally nuked because of balance changes made YESTERDAY, especially the 12-Win Frost Mage one that probably wouldnt get that far now. Starting Treasure: Scrapmetal Demolitionist. Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. [Duels] Fixed a bug where Ironweave Bloodletter would heal whenever either player spent Corpses. Outside of massive early-game swings, Duels have a tendency to last longer than normal games. Fire Away! The 12 Win Shaman one is thankfully unaffected. csu board of trustees live stream. Royal Gift is an excellent finisher. However, those deck would much rather spend such a large amount of mana on buffing what they have and push for game instead of giving them a Deathrattle with no immediate impact with Canopic Jars. i dont think Quel'Delar workd as indented i won against someone using it and i did not get it. The infinite value from The Juggernaut after completing Raid the Docks can stand out more than in normal Hearthstone games. Worshipper is another great staple. Having an endless treasure generator is good. . Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! With Totem of the Dead being an Ultra Rare passive and completely banned in Hunter, Mummy Magic is the next best thing. As a legendary minion, you can even get an extra copy of the buffed crab with Disks of Legend. There are two different types of Treasures that we offer: Passives: Treasures that offer a benefit for you all game. *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. [Tavern Tier 4] 4 Attack, 4 Health. Overpowered can duplicate anything, even other Treasures! Greedy Pickaxe ramps up mana only if you draw it early game. Both decks usually pick Shadow Word: Void as their Starting Treasure. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, The New Meta Breaker: Freeze Shaman / ***hole shaman, | Rivendare - Flark's OTK! Arcane spells specifically have better treasures associated with them than others, so its worth the investment. Top 10 Best Hearthstone Decks that Wreck Hard! Hunters Insight and Bag of Coins are fantastic staples amongst the normal treasures. Wyrm Bolt and Frost Shards are similar in popularity because they're direct upgrades from Mage's normal Hero Power. You'll get to buff your swarm of small minions, and you might even get to repeat the effect a few more times. Login; GAMERS DECIDE. Mo'arg Outcast remains an extremely strong treasure. man are some off these rankings off, mending pools is insane with mycelium omu, same with plaguebringer and fireheart. Having Roguish Maneuvers and Bruisingcost less and become repeatable doesn't really make them any better, but the same bonuses can make Death Games and From Golden Light become win conditions on their own. You can also run cards with effects when discarded to even gain even more advantage. Wither the Weak adds on some extra power to the typically cheap Fel spells, making them an above average tempo play. Both Wildfire and Reckless Apprentice are banned in duels mode :-/. Regis was able to bring home many wins. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. Elemental Learning is also a fantastic card for Mana-efficient resources. Thats pretty limiting in some classes. This is no doubt just a bug yet to be patched. Tier 1: Any treasure that can consistently generate additional resources for free is amazing and stands out above even some of the 2nd Passives, and Open the Doorways is probably the best one. Your opponent has the initiative to respond to the extra Attack however they want. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. As a matter of fact, these Hearthstone Duels Decks have all achieved 12 wins. The effect of Sow the Seeds by itself is Prince Keleseth without a deck restriction. Tier GG: Quel'Delar is a treasure on a whole other level. Ridiculous to rank Meek Mastery/ATN in Tier 2. Earn rewards. Old: [4 Mana] Destroy all minions. The only separate topics between the two will be the Hero Powers and starting Treasures, but everything else will mostly apply to both. Shadow Visions loves abusing Treasures, whether its Discovering a Treasure in your deck, or combining with the many Treasures that has to do with Discover, Shadow, and spells in general. Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. For aggressive strategies, Elise's Machete is a fantastic choice as it provides plenty of damage and Rush stats all in one reasonably priced weapon! A full heal and board reload is an outstanding effect for a Treasure. Many choose Connections to gain combo triggers and extra resources. Once you have both the Blade and Hilt of Quel'Delar in your deck, they fuse and become the almighty Quel'Delar. Butch starts out far too small to be particularly useful. Ancient Reflections actually has quite a few amazing targets that can win you the game. Starting Treasure: Killmox, the Banished One. While Idols of Elune is just a weaker version of Double Time, getting twice the value out of a spell is extremely good. This is only really a treasure for people who are willing to run its risks for bigger effects than most other options. Passive cards ('treasures') can only be found in Duels and some Solo Adventures; however, Passive Hero Powers can also be encountered in . See turn 3:https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC. It can let you get more of the bonus effects from cards that need corpses, or stack up on them for the corpse related Secondary Treasures. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. I recognized like a third of them from the Which Wood, if not mor. Its a pretty control oriented Hero Power, so it allow you to stack up effects like. Glacial Downpour really fell from grace having its generated minion be a measly Ice Shard rather than the previously beefy Water Elemental. Tier 3 - Passives that have the potential to make a huge impact, but is heavily reliant on the game-state. Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. Cards that give all of your minions a buff encourages token strategies. Battlecry: Give all minions in your deck +2 Attack. Questline Warrior was a menace on the ladder for a large past of the past year and continues to do so with the release of Voyage to the Sunken City. Dev Comment: Overall, this is a little bit of a lighter patch for Standard. Magnetic Mines is the most used and serves as its decks win condition given that they maintain Armor long enough; all of which take Scrapmetal Demolitionist to further this strategy. Beastly Beauty is a decent treasure in its own right, but at best its a (5) 8/8 that deals 2 damage to a minion. Theyre not too hard to build, but we still want to a specific build for each Rune type. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. As mentioned before, Seabreaker Goliath is simply a vanilla minion, granted one of the biggest there is. This site works best with JavaScript enabled. Endurance Training is good at cheating in Taunt heavy decks, but having the cost minimum makes it relatively debatable on whether or not it's worth taking over other passives. The Mage and Rogue locations always generate free stats, but they perform extra well if you brought the right starting deck.The Floor is Lava has a home in Enrage Warrior since that the archetype has a decent amount of support for it. You not only have to top deck the spell on your current turn to even use the discount, you have to have enough Mana to play it and you may not even want to use it on that turn. Not only that, it needs to hit something with 5 or less Attack and 2 or less Health to kill it and survive. Warrior - As mentioned before, Warmasters Frenzy is very well-suited for Warriors. Several will be grouped up as the reason for their level of usefulness maybe be similar, and some are effectively negligible and dont really need its own separate explanation as to why its as good/bad as it is. Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. So, I wanted take opportunity to fill you all in on how getting Treasures in Duels works! Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. Druidic Teaching is a very potent draw engine. Both classes even have Secrets that work towards Sr. Tomb Divers Battlecry. People are using Secret Studies now to draw out secrets that satisfy the conditions for Sorcerer's Gambit. Weekly Japanese Tournament Result is an article that aims to gather daily winning decks from the Japanese daily local shop tournament and City League for a given 1 week period. Especially for zoo strategies, this will be a great weapon. One treasure with a superior counterpart is Robes of Shrinking; the better one being Rhonin's Scrying Orb.